Difference between revisions of "Skills"

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=Overview=
=Overview=
[[File:SkillsTree.png|600px|right|thumb|style="center"|The complete skills tree.]]
'''Skills''' are one of the major mechanics of how the player interacts with the [[Sapien|sapiens]] in the game.  It is a system that allows the player to determine what sapiens will do what type of tasks, and how many. Skills are required to perform their related actions, and they can be learnt by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens).


'''Skills''' is one of the major mechanics of how the player interacts with the [[Sapien|sapiens]] in the game.  It is a system that allows the player to determine what sapiens will do what type of tasks, and how many. Skills are required to perform their related actions, and they can be learnt by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens).
__TOC__


==Roles vs Skills==
==Roles vs Skills==
[[File:RolevsSkillExample.png|700px|right|thumb|style="center"|Alule Example - Click to expand]]
[[File:RolevsSkillExample.png|600px|right|thumb|style="center"|Alule Example - Click to expand]]
There is an important difference between a sapien having a role and having a skill, but they are tightly related.  A role is the assignment of one of any of the skills to a particular Sapien for them to work on open jobs that require this skill.  However the first time they attempt a task they haven't completed before, there will be delay as the Sapien learns this skill.  This is represented next to the skill name as an increasing circle graph.  Once this learning phase is complete they have fully learned the skill and there will be no learning delay on future tasks. This is indicated by a little Blue Ribbon with a star in the bottom right corner of the skill box in a sapien's Role Panel. The diagram to the right shows an example of these concepts.
There is an important difference between a sapien having a role and having a skill, but they are tightly related.  A role is the assignment of one of any of the skills to a particular Sapien for them to work on open jobs that require this skill.  However the first time they attempt a task they haven't completed before, there will be delay as the Sapien learns this skill.  This is represented next to the skill name as an increasing circle graph.  Once this learning phase is complete they have fully learned the skill and there will be no learning delay on future tasks. This is indicated by a little Blue Ribbon with a star in the bottom right corner of the skill box in a sapien's Role Panel. The diagram to the right shows an example of these concepts.


===Alule Example===
===Alule Example===
In this example Alule has 4 roles assigned - General Labor, Basic Cooking, Spear Hunting, and Mining.  This is indicated by the green selection color of the role that was selected by the player.  You can also see from the blue star ribbons of the skill box that Alule is fully ''skilled'' in several skills.  However, unless a sapien is assigned the role (green selection) they will not perform that job - even though Alule is skilled in Basic Building, Investigation, Diplomacy and Fire Lighting he will never do one of these open jobs as he has not been given the role to complete jobs of these skill types.  
To the right is a screenshot of a typical sapien Role Assignment Panel. In this example the sapien Alule has 4 roles assigned - General Labor, Basic Cooking, Spear Hunting, and Mining.  This is indicated by the green selection color of the role and blue check mark that was selected by the player.  You can also see from the blue star ribbons of the skill box that Alule is fully ''skilled'' in several skills.  However, unless a sapien is assigned the role (green selection) they will not perform that job - even though Alule is skilled in Basic Building, Investigation, Diplomacy and Fire Lighting he will never do one of these open jobs as he has not been given the role to complete jobs of these skill types.  


You can see Alule is also assigned the Mining Role, however he is not skilled in it as there is no blue star ribbon or progress indicator.  This means Alule will take a mining task to be completed, however the first time he attempts to mine something it will take a while for the skill to be fully learned.  You can see from his Tool Assembly skill he is about 3/4's complete, however he will make no more progress on this skill until he is actually assigned the role.
You can see Alule is also assigned the Mining Role, however he is not skilled in it as there is no blue star ribbon or progress indicator.  This means Alule will take a mining task to be completed, however the first time he attempts to mine something it will take a while for the skill to be fully learned.  You can see from his Tool Assembly skill he is about 3/4's complete, however he will make no more progress on this skill until he is actually assigned the role.
<br><br><br>
==Anatomy of the Skill Box==
[[File:SkillButtonAnatomy.png|600px|right|thumb|Anatomy of the skill box.]]
<br>
A significant amount of information is relayed on the skills box found in the "Manage Sapien" view. The diagram shows the different indicators present on the skills button.
===Skill Name & Icon===
The skill name and icon indicate the skill type.  The color of the text and icon indicates if this particular skill is suitable to be assigned to this sapien. There are skills that require heavy lifting and will not be suitable for pregnant sapiens or children to do.  These skills will be highlighted this way in the Roles Management panel for children and pregnant women.  While these skills do not show up as yellow for elders, it's generally advised not to assign them to heavy lifting roles as they tire easily and move slowly making them ineffective.
===Skill Level Indicator===
A blue star ribbon represents that the sapien has fully learned this particular skill.  While a sapien is learning a skill this area will show a circular progress indicator that progresses as the sapien learns the skill.
===Number of Assigned Sapiens===
This number represents the total of all sapiens who have been assigned this skill.  This is an easy way to see where there are shortages of a particular skill slowing down a large job.
<br>


==List of all Skills==
==List of all Skills==
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! Skill !! Description !! Investigation !! Prerequisites !! Heavy Lifting
! Skill !! Description !! Investigation !! Prerequisites !! Heavy Lifting
|-
|-
|[[File:Skill_Baking.png]]||Baking includes the process of kneading flour into dough and creating a nutritious meal.  ||[[Flour]]|| Pottery, Grinding|| No
|<span id="Baking"></span>[[File:Skill_Baking.png]]||Baking includes the process of kneading flour into dough and creating a nutritious meal.  ||[[Flour]]||[[File:Skill_Pottery.png]]<br>[[File:Skill_GrainGrinding.png]]|| No
|-
|-
|[[File:Skill_BasicBuilding.png]]||Basic Building includes the construction of beds, crafting/storage areas and placing other objects.|| None || Inherent || No
|<span id="Basic Building"></span>[[File:Skill_BasicBuilding.png]]||Basic Building includes the construction of beds, crafting/storage areas and placing other objects.|| None || Inherent || No
|-
|-
|[[File:Skill_BasicCooking.png]]|| Basic Cooking includes the ability to cook meat to provide more nutritional value. || [[:Category:Cookable Resources|Cookable Item]] || Fire Lighting || No
|<span id="Basic Cooking"></span>[[File:Skill_BasicCooking.png]]|| Basic Cooking includes the ability to cook meat to provide more nutritional value. || [[:Category:Cookable Resources|Cookable Item]] || Fire Lighting || No
|-
|-
|[[File:Skill_BasicHunting.png]]|| Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles. || [[Chicken|Live Chicken]] || Tool Assembly || No
|<span id="Basic Hunting"></span>[[File:Skill_BasicHunting.png]]|| Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles. || [[Chicken|Live Chicken]] || Tool Assembly || Yes
|-
|-
|[[File:Skill_BoneCarving.png]]|| Bone Carving includes the ability to create musical instrumentals and sharp blades from bones. || [[Bone]] || Rock Knapping || No
|[[File:Skill_BoneCarving.png]]|| Bone Carving includes the ability to create musical instrumentals and sharp blades from bones. || [[Bone]] || Rock Knapping || No
|-
|-
|[[File:Skill_Butchery.png]]|| Butchery includes the ability to harvest meat from the carcass of a dead animal. || A dead [[Alpaca]] or [[Mammoth]] || Rock Knapping & a [[Knife]] || No
|[[File:Skill_Butchery.png]]|| Butchery includes the ability to harvest meat from the carcass of a dead animal. || A dead [[Alpaca]] or [[Mammoth]] || Rock Knapping & a [[Knife]] || No
|-
|[[File:Skill_Ceramics.png]]|| Ceramics allows for using a kiln to make fired clay products that are extremely durable. || [[Urn|Unfired Urn]] or<br>[[Bowl|Unfired Bowl]] or<br>[[Brick|Unfired Brick]] or<br>[[Tile|Unfired Tile]] || Mud Brick Building || No
|-
|-
|[[File:Skill_Digging.png]]|| Digging includes the clearing of soil, sands and clay.  || [[Soil]] || Rock Knapping || Yes
|[[File:Skill_Digging.png]]|| Digging includes the clearing of soil, sands and clay.  || [[Soil]] || Rock Knapping || Yes
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|[[File:Skill_Mining.png]]|| Mining includes the process of digging up valuable resources like rock. || Ground || Digging || Yes
|[[File:Skill_Mining.png]]|| Mining includes the process of digging up valuable resources like rock. || Ground || Digging || Yes
|-
|-
|[[File:Skill_MudBrickBuilding.png]]|| Mud Brick Building includes the ability to make structures out of mud bricks.  || [[Brick|Dry Mud Brick]] || || Yes
|[[File:Skill_MudBrickBuilding.png]]|| Brick Building includes the ability to make structures out of mud bricks.  || [[Brick|Dry Mud Brick]] || || Yes
|-
|-
|[[File:Skill_Music.png]]|| Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness. || [[:Category:Musical Instruments|Musical Instrument]] || || No
|[[File:Skill_Music.png]]|| Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness. || [[:Category:Musical Instruments|Musical Instrument]] || || No
|-
|-
|[[File:Skill_Planting.png|link=Skills#Planting]]|| Planting includes the process of planting a seed or crow to harvest more. || [[Seed]] || Digging || No
|[[File:Skill_Planting.png|link=Skills#Planting]]|| Planting includes the process of planting a seed or crow to harvest more. || [[Seed]] || Digging || Yes
|-
|-
|[[File:Skill_Pottery.png]]|| Pottery includes the ability to create urns and pots. || [[Clay]] || Digging || No
|[[File:Skill_Pottery.png]]|| Pottery includes the ability to create urns and pots. || [[Clay]] || Digging || No
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|[[File:Skill_RockKnapping.png]]|| Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones. || [[Large Rock]] ||  || No
|[[File:Skill_RockKnapping.png]]|| Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones. || [[Large Rock]] ||  || No
|-
|-
|[[File:Skill_SpearHunting.png]]|| Spear Hunting includes the ability to hunt and kill [[Alpaca]] and [[Mammoth|Mammoths]] with the use of spears.  || [[Alpaca]] or [[Mammoth]] || Tool Assembly || No
|[[File:Skill_SpearHunting.png]]|| Spear Hunting includes the ability to hunt and kill [[Alpaca]] and [[Mammoth|Mammoths]] with the use of spears.  || [[Alpaca]] or [[Mammoth]] || Tool Assembly || Yes
|-
|-
|[[File:Skill_ThatchBuilding.png]]|| Thatch Building includes the ability to make structures out of hay, reeds or branches.  || [[Hay]] || None || Yes
|[[File:Skill_ThatchBuilding.png]]|| Thatch Building includes the ability to make structures out of hay, reeds or branches.  || [[Hay]] || None || Yes
|-
|-
|[[File:Skill_Threshing.png]]|| Threshing includes the process of making grains ready to mill or cook. || [[Wheat]] || Pottery || Yes
|[[File:Skill_Threshing.png]]|| Threshing includes the process of making grains ready to mill or cook. || [[Wheat]] || Pottery || Yes
|-
|[[File:Skill_Tiling.png]]|| Tiling allows a sapien to use tiles to create floors. || [[Tile|Fired Tile]] || Ceramics || Yes
|-
|-
|[[File:Skill_ToolAssembly.png]]|| Tool Assembly includes the crafting of more complex tools by combining multiple components. || Tool Components TODO || No
|[[File:Skill_ToolAssembly.png]]|| Tool Assembly includes the crafting of more complex tools by combining multiple components. || Tool Components TODO || No
|-
|-
|[[File:Skill_TreeFelling.png]]|| Tree Felling includes the process of chopping down trees. || [[:Category:Trees|A Tree]] || [[Axe]] || No
|[[File:Skill_TreeFelling.png]]|| Tree Felling includes the process of chopping down trees. || [[:Category:Trees|A Tree]] || [[Hand Axe]]<br>[[Hatchet]] || Yes
|-
|-
|[[File:Skill_WoodBuilding.png]]|| Wood Building includes the construction from wood, like door frames, window walls and walls. || [[Split Log]] || [[File:Skill_WoodWorking.png]] || Yes
|[[File:Skill_WoodBuilding.png]]|| Wood Building includes the construction from wood, like door frames, window walls and walls. || [[Split Log]] || [[File:Skill_WoodWorking.png]] || Yes

Latest revision as of 23:07, 13 July 2023

Overview

The complete skills tree.

Skills are one of the major mechanics of how the player interacts with the sapiens in the game. It is a system that allows the player to determine what sapiens will do what type of tasks, and how many. Skills are required to perform their related actions, and they can be learnt by investigating a specific object. Some skills cannot be performed by sapiens which are unable to perform heavy tasks (e.g. elderly sapiens).

Roles vs Skills

Alule Example - Click to expand

There is an important difference between a sapien having a role and having a skill, but they are tightly related. A role is the assignment of one of any of the skills to a particular Sapien for them to work on open jobs that require this skill. However the first time they attempt a task they haven't completed before, there will be delay as the Sapien learns this skill. This is represented next to the skill name as an increasing circle graph. Once this learning phase is complete they have fully learned the skill and there will be no learning delay on future tasks. This is indicated by a little Blue Ribbon with a star in the bottom right corner of the skill box in a sapien's Role Panel. The diagram to the right shows an example of these concepts.

Alule Example

To the right is a screenshot of a typical sapien Role Assignment Panel. In this example the sapien Alule has 4 roles assigned - General Labor, Basic Cooking, Spear Hunting, and Mining. This is indicated by the green selection color of the role and blue check mark that was selected by the player. You can also see from the blue star ribbons of the skill box that Alule is fully skilled in several skills. However, unless a sapien is assigned the role (green selection) they will not perform that job - even though Alule is skilled in Basic Building, Investigation, Diplomacy and Fire Lighting he will never do one of these open jobs as he has not been given the role to complete jobs of these skill types.

You can see Alule is also assigned the Mining Role, however he is not skilled in it as there is no blue star ribbon or progress indicator. This means Alule will take a mining task to be completed, however the first time he attempts to mine something it will take a while for the skill to be fully learned. You can see from his Tool Assembly skill he is about 3/4's complete, however he will make no more progress on this skill until he is actually assigned the role.


Anatomy of the Skill Box

Anatomy of the skill box.


A significant amount of information is relayed on the skills box found in the "Manage Sapien" view. The diagram shows the different indicators present on the skills button.

Skill Name & Icon

The skill name and icon indicate the skill type. The color of the text and icon indicates if this particular skill is suitable to be assigned to this sapien. There are skills that require heavy lifting and will not be suitable for pregnant sapiens or children to do. These skills will be highlighted this way in the Roles Management panel for children and pregnant women. While these skills do not show up as yellow for elders, it's generally advised not to assign them to heavy lifting roles as they tire easily and move slowly making them ineffective.

Skill Level Indicator

A blue star ribbon represents that the sapien has fully learned this particular skill. While a sapien is learning a skill this area will show a circular progress indicator that progresses as the sapien learns the skill.

Number of Assigned Sapiens

This number represents the total of all sapiens who have been assigned this skill. This is an easy way to see where there are shortages of a particular skill slowing down a large job.


List of all Skills

Skill Description Investigation Prerequisites Heavy Lifting
Skill Baking.png Baking includes the process of kneading flour into dough and creating a nutritious meal. Flour Skill Pottery.png
Skill GrainGrinding.png
No
Skill BasicBuilding.png Basic Building includes the construction of beds, crafting/storage areas and placing other objects. None Inherent No
Skill BasicCooking.png Basic Cooking includes the ability to cook meat to provide more nutritional value. Cookable Item Fire Lighting No
Skill BasicHunting.png Basic Hunting includes the ability to hunt and kill small animals by throwing simple projectiles. Live Chicken Tool Assembly Yes
Skill BoneCarving.png Bone Carving includes the ability to create musical instrumentals and sharp blades from bones. Bone Rock Knapping No
Skill Butchery.png Butchery includes the ability to harvest meat from the carcass of a dead animal. A dead Alpaca or Mammoth Rock Knapping & a Knife No
Skill Ceramics.png Ceramics allows for using a kiln to make fired clay products that are extremely durable. Unfired Urn or
Unfired Bowl or
Unfired Brick or
Unfired Tile
Mud Brick Building No
Skill Digging.png Digging includes the clearing of soil, sands and clay. Soil Rock Knapping Yes
Skill Diplomacy.png Diplomacy includes the persuasion of wandering Sapiens to join your tribe. None Inherent No
Skill FireLighting.png Fire Lighting includes the lighting of fires, which provide warmth and cook food. Branch No
Skill FlaxSpinning.png Flax Spinning is the ability to create Flax Twine from Dry Flax. Dry Flax No
Skill FlintKnapping.png Flint Knapping includes the ability to create less primitive flint tools, which are longer lasting and better than their rock counterparts. Flint Rock Knapping No
Skill GeneralLabor.png General Labour includes hauling items, clearing grass and harvesting common resources like fruits from trees. None Inherent No
Skill GrainGrinding.png Griding includes the process of crushing grains to make food out of them. Hulled Wheat Threshing No
Skill Investigation.png Investigation includes the process of investigating a new thing to make breakthroughs to advance the tribe's knowledge. None Inherent Some
Skill Medicine.png Craft and administer poultices and medicines to help the injured or sick. Medicinal Plant Pottery No
Skill Mining.png Mining includes the process of digging up valuable resources like rock. Ground Digging Yes
Skill MudBrickBuilding.png Brick Building includes the ability to make structures out of mud bricks. Dry Mud Brick Yes
Skill Music.png Music includes the playing of music to lift the tribes' spirit, increasing loyalty and happiness. Musical Instrument No
Skill Planting.png Planting includes the process of planting a seed or crow to harvest more. Seed Digging Yes
Skill Pottery.png Pottery includes the ability to create urns and pots. Clay Digging No
Skill RockKnapping.png Rock Knapping includes the ability to create primitive rock tools and split larger rocks into smaller ones. Large Rock No
Skill SpearHunting.png Spear Hunting includes the ability to hunt and kill Alpaca and Mammoths with the use of spears. Alpaca or Mammoth Tool Assembly Yes
Skill ThatchBuilding.png Thatch Building includes the ability to make structures out of hay, reeds or branches. Hay None Yes
Skill Threshing.png Threshing includes the process of making grains ready to mill or cook. Wheat Pottery Yes
Skill Tiling.png Tiling allows a sapien to use tiles to create floors. Fired Tile Ceramics Yes
Skill ToolAssembly.png Tool Assembly includes the crafting of more complex tools by combining multiple components. Tool Components TODO No
Skill TreeFelling.png Tree Felling includes the process of chopping down trees. A Tree Hand Axe
Hatchet
Yes
Skill WoodBuilding.png Wood Building includes the construction from wood, like door frames, window walls and walls. Split Log Skill WoodWorking.png Yes
Skill WoodWorking.png Wood Working includes the crafting of things made out of branches and logs. Log Rock Knapping Yes