Time

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Overview

Time is a Game Mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, the decay of perishable items, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.

The Day/Night Cycle

The Day/Night Cycle is a simulation close to that of the real world as the game at it's heart is a planet renderer. The duration of daytime is not consistent, with winter days being very short and summer days very long, as well as being affected by where on the globe your tribe is. This is most noticeable near the poles, where summer day times are extremely long and winter nights are extremely long as well.

Light is important to the productivity of a tribe of Sapiens. If there is insufficient light, many tasks will not be performed by Sapiens until there is light again, and darkness also has a negative effect on a Sapien's mood. Lighting for areas where tasks are commonly completed can be augmented with Torches, which provide additional light.

Time Control Widget

The Time Control Widget

The Time Control widget is shown in the top left hand corner of the screen in game. It contains various information about time of day as well as game speed controls and temperature.

The Sundial

The Sundial on the Time Control Widget is the functional clock in the game. The passage of time is denoted by the traversal of the Time of Day Marker around the circle. Ignoring game speed changes, there are 48 real-time minutes in a day so it would take 48 minutes for a complete traversal. In practice an in-game day doesn't take this long. The Bedtime Marker on the sundial is the point at which all Sapiens will try to sleep, and if they are all successful the game will Ultra Speed to sunrise (this needs to be taken into account when trying to figure out how long in real time certain items will store, etc). As mentioned earlier there is no definitive sunrise and sunset time as many factors come in to play, however a general rule of thumb is sunrise is somewhere around 6am and sunset is around 6pm.

The Time Control Widget also has buttons to control the speed of the game (see Game Speed), as well as the Local temperature. Please note this is not a seasonal temperature - this is the temperature in the position that the player is currently located.







Game Speed

The game currently has 5 speeds defined, though all aren't directly usable by the player at this point.

Game Speed Speed Multiplier Notes
Pause 0 Stops the game completely in time.
Play 1.0 The normal speed of the game.
Fast 3.0 Fast game speed invokable by the player.
Ultra 64.0 Speed used to skip the night when sapiens are sleeping.
Slow Motion 0.1 Can be invoked using the '9' key.

Drying Time

Some objects require time to dry to become usable. The following table outlines the drying time for these types of resources. Times are listed in real time, so are affected by Game Speed changes.

Resource Drying Time Notes
Wet Hay 2 minutes
Wet Flax 4 minutes
Unfired Urn (Wet) 4 minutes
Unfired Bowl (Wet) 4 minutes
Unfired Brick (Wet) 4 minutes
Unfired Tile (Wet) 4 minutes

Decay Time

Items stored indoors will have a duration of 4 times the value of the decay time of the item.

Decay of Perishable Resources

Item Decay Time (Outside) Decay Time (Inside)
Aloe Leaf 2 Game Days 1 Game Year
Alpaca Carcass 1 Game Year 4 Game Years
Alpaca Meat 4 Game Days 2 Game Years
Alpaca Meat (Cooked) 4 Game Days 2 Game Years
Apple 4 Game Days 2 Game Years
Aspen Seed 1 Game Year 4 Game Years
Bamboo Seed 1 Game Year 4 Game Years
Banana 4 Game Days 2 Game Years
Beet Root (Cooked) 1 Game Year 4 Game Years
Beetroot 4 Game Days 2 Game Years
Beetroot Seed 1 Game Year 4 Game Years
Birch Seed 1 Game Year 4 Game Years
Bread Dough 4 Game Days 2 Game Years
Chicken Carcass 1 Game Year 4 Game Years
Chicken Meat (Cooked) 4 Game Days 2 Game Years
Chicken Meat (Raw) 4 Game Days 2 Game Years
Coconut 4 Game Days 2 Game Years
Echinancea Flower 2 Game Days 1 Game Year
Elderberries 4 Game Days 2 Game Years
Flatbread 4 Game Days 2 Game Years
Flax (Dryed) 4 Game Days 2 Game Years
Flax Seeds 1 Game Year 4 Game Years
Garlic 4 Game Days 2 Game Years
Ginger Root 4 Game Days 2 Game Years
Gooseberry 2 Game Days 1 Game Year
Hay 1 Game Year 4 Game Years
Large Aspen Seed 4 Game Years 16 Game Years
Large Pine Cone 4 Game Years 16 Game Years
Mammoth Carcass 1 Game Year 4 Game Years
Mammoth Meat 4 Game Days 2 Game Years
Mammoth Meat (Cooked) 4 Game Days 2 Game Years
Marigold Flower 2 Game Days 1 Game Year
Orange 2 Game Days 1 Game Year
Peach 2 Game Days 1 Game Year
Pinecone 1 Game Year 4 Game Years
Poppy Flower 2 Game Days 1 Game Year
Pumpkin 1 Game Year 4 Game Years
Pumpkin (Cooked) 1 Game Year 4 Game Years
Raspberry 2 Game Days 1 Game Year
Sunflower Seeds 1 Game Year 4 Game Years
Turmeric Root 4 Game Days 2 Game Years
Wheat 4 Game Days 2 Game Years
Willow Seed 1 Game Year 4 Game Years

Container-based Decay

Some items can only exist in containers. Containers fired in a Kiln extend the shelf life of these resources.

Resource Unfired Container Inside Unfired Container Fired Container Inside Fired Container
Injury Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Burn Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Food Poisoning Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Virus Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Hulled Wheat 4 Game Days 16 Game Days 2 Game Years 8 Game Years
Flour 4 Game Days 16 Game Days 2 Game Years 8 Game Years

Storage Area Longevity Estimates

When looking at items in a Storage Area, an estimate is given as to how long the items will last. The below table shows the ranges for how these estimates are communicated by the game. Values in the Time Span column are in-game.

Time Span Time Span Description Max Real Time
Very Soon Less than 6 hours 12 Minutes
Few Hours Less than 36 hours 72 Minutes
Few Days Less than 8 Days 6.5 Hours
Next Year Less than 2 Years 12.8 Hours
Few Years Less than 100 Years 640 Hours


Progression of Growth

Most flora replenishes after 3 days.

Trivia

  • Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
  • The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.