Difference between revisions of "Time"

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===Container-based Decay===
===Container-based Decay===
Some items can only exist in containers.  Containers fired in a [[Kiln]] extend the shelf life of these resources.
{| class="wikitable"
{| class="wikitable"
!Resource!!Unfired Container!!Inside Unfired Container!!Fired Container!!Inside Fired Container
!Resource!!Unfired Container!!Inside Unfired Container!!Fired Container!!Inside Fired Container

Revision as of 16:21, 7 November 2022

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Overview

Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.

The Day/Night Cycle

TimeControlAnatomy.png The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.

Game Speed

The game currently has 5 speeds defined, though all aren't directly usable by the player.

Game Speed Speed Multiplier Notes
Pause 0 Stops the game completely in time.
Play 1.0 The normal speed of the game.
Fast 3.0 Fast game speed invokable by the player.
Ultra 64.0 Speed used to skip the night when sapiens are sleeping.
Slow Motion 0.1 Not currently implemented in the game.

Drying Time

Some objects require time to dry to become usable. The following table outlines the drying time for these types of resources. Times are listed in real time, so are affected by Game Speed changes.

Resource Drying Time Notes
Wet Hay 2 minutes
Wet Flax 4 minutes
Unfired Urn (Wet) 4 minutes
Unfired Bowl (Wet) 4 minutes
Unfired Brick (Wet) 4 minutes
Unfired Tile (Wet) 4 minutes

Progression of Decay

Items stored indoors will have a duration of 4 times the value of the rot time of the item.

Container-based Decay

Some items can only exist in containers. Containers fired in a Kiln extend the shelf life of these resources.

Resource Unfired Container Inside Unfired Container Fired Container Inside Fired Container
Injury Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Burn Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Food Poisoning Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Virus Medicine 2 Game Days 8 Game Days 1 Game Year 4 Game Years
Hulled Wheat 4 Game Days 16 Game Days 2 Game Years 8 Game Years
Flour 4 Game Days 16 Game Days 2 Game Years 8 Game Years


Progression of Growth

Most flora replenishes after 3 days.

Time Control

Trivia

  • Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
  • The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.