Difference between revisions of "Time"

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==Progression of Decay==
==Progression of Decay==


===Very Soon===
{| class="wikitable"
6 hours
!Time Span!!Max Length
 
|-
===Few Hours===
!Very Soon
36 hours
|style="text-align:center;"|6 hours
 
|-
===Few Days===
!Few Hours
Lasts a year
|style="text-align:center;"|36 hours
 
|-
===Next Year===
!Few Days
Last 2 years
|style="text-align:center;"|8 Days
 
|-
===Few Years===
!Next Year
|style="text-align:center;"|
|-
!Few Years
|style="text-align:center;"|
|}


==Progression of Growth==
==Progression of Growth==

Revision as of 05:42, 7 November 2022

PageStub.png

Overview

Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops and replenishment of renewable resources, lifecycles of sapiens and passage of the seasons to name a few. 1 year in the game is divided into 4 seasons, each of which has a duration of 2 days. So 1 Year in-game is 8 in-game days.

The Day/Night Cycle

The day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.

Game Speed

The game currently has 5 speeds defined, though all aren't directly usable by the player.

Game Speed Speed Multiplier Notes
Pause 0 Stops the game completely in time.
Play 1.0 The normal speed of the game.
Fast 3.0 Fast game speed invokable by the player.
Ultra 64.0 Speed used to skip the night when sapiens are sleeping.
Slow Motion 0.1 Not currently implemented in the game.

Progression of Decay

Time Span Max Length
Very Soon 6 hours
Few Hours 36 hours
Few Days 8 Days
Next Year
Few Years

Progression of Growth

Most flora replenishes after 3 days.

Time Control

TimeControlAnatomy.png


Trivia

  • Each world has a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777.
  • The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.