Difference between revisions of "Time"

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!Game Speed!!Speed Multiplier!!Notes
!Game Speed!!Speed Multiplier!!Notes
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|Pause!!0!!Stops the game completely in time.
!Pause!!0!!Stops the game completely in time.
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!!Play!!1.0!!The normal speed of the game.
!!Play!!1.0!!The normal speed of the game.
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!Slow Motion!!0.1!!Not currently implemented in the game.
!Slow Motion!!0.1!!Not currently implemented in the game.
|}
|}


==Progression of Decay==
==Progression of Decay==

Revision as of 04:47, 7 November 2022

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Overview

Time is a game mechanic that drives many core functionalities in the game. Time controls the day/night cycle, the growing of crops, lifecycles of sapiens and passage of the seasons to name a few.


How Time is Divided

The length of a year is calculated from a Year Speed value associated with the server. The value set in the current version of the game (0.3.5) is 0.0000434027777777. The length of the year is equal to 1/(Year Speed). Using the default value this works out to approximately 23040 seconds.

the day/night cycle is fairly accurate to that of the real world, with winter days being very short and summer days very long.


One year in the game is 8 days.


Game Speed

The game currently has 5 speeds defined, though all aren't directly usable by the player.

Game Speed Speed Multiplier Notes
Pause 0 Stops the game completely in time.
!Play 1.0 The normal speed of the game.
Fast 3.0 Fast game speed invokable by the player.
Ultra 64.0 Currently used to speed through night when sapiens are sleeping.
Slow Motion 0.1 Not currently implemented in the game.

Progression of Decay

Very Soon

6 hours

Few Hours

36 hours

Few Days

Lasts a year

Next Year

Last 2 years

Few Years

Time Control

TimeControlAnatomy.png

Progression of Growth

Most flora replenishes after 3 days.

Time Control

TimeControlAnatomy.png