Medicine

From Sapiens Wiki
Jump to navigation Jump to search

Overview

A garden with all medicinal plants.

The Medicine game mechanic allows for the crafting and application of Medicines to treat the health conditions that Sapiens are susceptible to.

Health Conditions

Sapiens are subject to 4 different types of treatable health conditions: injuries, burns, food poisoning, and viral infection. Sapiens will experience increased Loyalty when any of the conditions are treated.

Type Severity In-Game Description Treatment
Injury Minor Injury "Just a few cuts and bruises. Should heal on its own but can become infected without treatment." Injury Medicine
Injury Major injury "Can move, but can no longer do work. Will heal faster with the right medicine, or could become critical." Injury Medicine
Injury Critical injury "Life threatening injury. May heal slowly, but without treatment it could lead to death." Injury Medicine
Burn Minor burn "A little painful, but should heal on its own. Can heal faster with the right medicine." Burn Medicine
Burn Major burn "Prevents certain activities. May heal slowly without treatment, or could become critical." Burn Medicine
Burn Critical burn "Life threatening burn." Burn Medicine
Food Poisoning Minor food poisoning "Should recover fine, but treat with the right medicine to make sure it doesn't get worse." Food Poisoning Medicine
Food Poisoning Major food poisoning "Can no longer work. May recover slowly without treatment, or could become critical." Food Poisoning Medicine
Food Poisoning Critical food poisoning "Life threatening condition." Food Poisoning Medicine
Viral Infection Minor viral symptoms "A little sniffle, should clear on its own, but could become worse or spread to other sapiens without treatment." Virus Medicine
Viral Infection Major viral infection "Prevents certain activities. Could become critical and will spread easily to other sapiens." Virus Medicine
Viral Infection Critical viral infection "Extremely infectious. Without treatment, could lead to death." Virus Medicine

Investigating

To research a medicine requires that you have all the required ingredients for a particular medicine (noted in the table below) and a Quern-stone to investigate it in, and a Bowl to put the output into. Any medical ingredient can be investigated to learn a medicine recipe however since some ingredients can be used in more than one recipe, to avoid complication in determining which medicine will be investigated use the following to guarantee the resulting medicine:

When the first medicine is successfully investigated the tribe will have the Medicine Skill.

Obtaining

The following medicines are available to be crafted. Medicines are created from medicinal plants. Please note that all medicines require a bowl and quern-stone in addition to the ingredients to craft, and must be crafted at a crafting area by a sapien assigned the Medicine role (unless you are investigating the first one).

Medicine Description Aloe Leaf Echinacea Flower Elderberries Garlic Ginger Marigold Flower Poppy Flower Turmeric Root
InjuryMedicine.png Treats general physical injuries.
Check.png
Check.png
Check.png
BurnMedicine.png Treats burns.
Check.png
Check.png
Check.png
PoisoningMedicine.png Treat stomach issues caused by food poisioning.
Check.png
Check.png
Check.png
VirusMedicine.png Treats colds and viral infections.
Check.png
Check.png
Check.png

Applying Treatment

Sapiens are able to self administer a medicine themselves if the appropriate medicine is available in a Storage Area. However, Sapiens with the Medicine Role will proactively seek out and treat other sapiens requiring medical attention. Typically the player does not need to manually direct that medicines be administered, however the option is available on the radial menu when a sapien is selected. Sapiens requiring medical attention are denoted with a "+" icon over their head.

Manual assignment to cure a sapien is required is when sapiens are sick when you first learn medicine or a particular medicine. But from that point forward if someone gets sick, you have the medicine researched already and there is stock on hand, you don't need to actually click the "+", a medic will immediately assign itself to cure them.

Immunities

Food Poisoning Immunity

Virus Immunity

History

Version Comments
0.3.5 Medicine Introduced