Difference between revisions of "Sapien"

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=Sapien=
[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.
==Overview==
 
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.


==Age==
==Age==
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien.  
Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days.


===Baby===
===Baby===
For a short time after birth, a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.
* '''Duration:''' 1 day.
* '''Status:''' Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.
* '''Gender:''' Determined by a random 50/50 roll at the moment of birth.
 
===Child===
===Child===
After growing up from being a baby, a sapien will be independent, and a child, until age (Insert age here). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby.  
* '''Duration:''' 10 days.
* '''Physical Limits:''' Cannot perform heavy lifting, carry babies, or become pregnant.
* '''Movement:''' 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.
* '''Eye Height:''' 0.9m (Standing) / 0.6m (Sitting).
 
===Adult===
===Adult===
During this phase of life, which makes up the majority of the lifespan of a sapien, a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female.  
* '''Duration:''' 50 days.
* '''Capabilities:''' Primary labor phase with a 1.5x walk speed multiplier.
* '''Reproduction:''' Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).
 
===Elderly===
===Elderly===
Elderly sapiens (past the age of 60[please confirm]) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.
* '''Duration:''' 10 days.
 
* '''Physical Limits:''' Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.
===Death===
* '''Death:''' Occurs automatically once the 10-day duration is complete.
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]
* '''Eye Height:''' 1.5m (Standing) / 0.8m (Sitting).
 
==Traits==
All sapiens are born with traits that affect certain aspects of the game.
====Charismatic====
+1 to [[Skills|Diplomacy]].
====Loyal====
Increases loyalty by 1 with the tribe.
====Courageous====
+0.5 to [[Skills|Diplomacy]].
====Fearful====
-0.5 to [[Skills|Diplomacy]].
====Strong====
+1 to the following skills:
* [[Skills|Gathering]]
* [[Skills|Basic Hunting]]
* [[Skills|Spear Hunting]]
* [[Skills|Tree Felling]]
* [[Skills|Digging]]
* [[Skills|Mining]]
* [[Skills|Planting]]
* [[Skills|Threshing]]
* [[Skills|Grinding]]
====Focused====
+1 to to the following skills:
* [[Skills|Researching]]
* [[Skills|Basic Cooking]]
* [[Skills|Gathering]]
* [[Skills|Butchery]]
* [[Skills|Baking]]
+0.5 to the following skills:
* [[Skills|Fire Lighting]]
* [[Skills|Thatch Building]]
* [[Skills|Mud Brick Building]]
* [[Skills|Wood Building]]
* [[Skills|Rock Knapping]]
* [[Skills|Flint Knapping]]
* [[Skills|Bone Carving]]
* [[Skills|Wood Working]]
* [[Skills|Tool Assembly]]
* [[Skills|Pottery]]
* [[Skills|Spinning]]
* [[Skills|Grinding]]
* [[Skills|Music]]
====Logical====
+1 to [[Skills|Researching]]
 
+0.5 to the following skills:
* [[Skills|Wood Building]]
* [[Skills|Thatch Building]]
* [[Skills|Mud Brick Building]]
====Creative====
+0.5 to [[Skills|Researching]]
 
+1 to the following skills:
* [[Skills|Rock Knapping]]
* [[Skills|Flint Knapping]]
* [[Skills|Bone Carving]]
* [[Skills|Wood Working]]
* [[Skills|Tool Assembly]]
* [[Skills|Basic Cooking]]
* [[Skills|Pottery]]
* [[Skills|Spinning]]
* [[Skills|Music]]
====Fast Learner====
+1 to [[Skills|Researching]]
 
+0.5 to the following skills:
* [[Skills|Wood Building]]
* [[Skills|Thatch Building]]
* [[Skills|Mud Brick Building]]
====Slow Learner====
-1 to [[Skills|Researching]]


-0.5 to the following skills:
==Reproduction and Inheritance==
* [[Skills|Wood Building]]
===Pregnancy Requirements===
* [[Skills|Thatch Building]]
A female adult may become pregnant if:
* [[Skills|Mud Brick Building]]
* '''Resources:''' The tribe has at least 5 food items.
====Lazy====
* '''Population:''' The tribe is under the population cap.
+1 to the amount of rest required.
* '''Social:''' High bond/mood with a male seen within the last 300 seconds.
====Energetic====
* '''Loyalty:''' Above "mild negative" mood.
-1 to the amount of rest required.
====Long Sleeper====
+1 to sleep length.


Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well
===Inheritance Logic===
====Early Riser====
* '''Skin Color:''' A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.
-1 to sleep length.
* '''Genetics:''' Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.
====Glutton====
* '''Social Status:''' Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).
+1 to hunger.
====Small Eater====
-1 to hunger.
====Optimist====
+1 to mood.
====Pessimist====
-1 to mood.
====Musical====
+1 to musical influence.


+1 to [[Skills|Music]]
==Traits and Health==
====Tone Deaf====
* '''Trait Generation:''' Sapiens are born with 1 to 3 random traits.
-1 to musical influence.
* '''Learning Speed:''' Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.
* '''Immunity:''' The "Immune" trait doubles the base virus immunity duration (from 16 days to 32 days), while "Weak Immunity" halves it.
* '''Environment:''' Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward "Moderate."


-1 to [[Skills|Music]]
==Death==
* '''Old Age:''' Sapiens die after 70 days of life.
* '''Grieving:''' Death causes family and friends (bond > 0.5) to suffer a 0-happiness status effect.
* '''Hazards:''' Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).

Latest revision as of 21:35, 26 December 2025

A male Sapien in a coat.

Overview

A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs. Sapiens possess unique physical characteristics, genetic traits, and skill sets determined at birth through a mix of inheritance and random generation.

Age

Each sapien has an age associated with it, representing its current stage of life. Sapiens live for a total of 70 days.

Baby

  • Duration: 1 day.
  • Status: Carried by the mother; the mother cannot perform skills requiring heavy lifting during this time.
  • Gender: Determined by a random 50/50 roll at the moment of birth.

Child

  • Duration: 10 days.
  • Physical Limits: Cannot perform heavy lifting, carry babies, or become pregnant.
  • Movement: 1.1x walk speed multiplier. Animation speed is 1.5x faster to account for smaller leg span.
  • Eye Height: 0.9m (Standing) / 0.6m (Sitting).

Adult

  • Duration: 50 days.
  • Capabilities: Primary labor phase with a 1.5x walk speed multiplier.
  • Reproduction: Females are fertile until they reach 70% of this stage (Day 46 of total life). There is a 4.1-day minimum cooldown between pregnancies.
  • Eye Height: 1.5m (Standing) / 0.8m (Sitting).

Elderly

  • Duration: 10 days.
  • Physical Limits: Cannot perform heavy lifting or reproduce. Moves at base (1.0x) speed.
  • Death: Occurs automatically once the 10-day duration is complete.
  • Eye Height: 1.5m (Standing) / 0.8m (Sitting).

Reproduction and Inheritance

Pregnancy Requirements

A female adult may become pregnant if:

  • Resources: The tribe has at least 5 food items.
  • Population: The tribe is under the population cap.
  • Social: High bond/mood with a male seen within the last 300 seconds.
  • Loyalty: Above "mild negative" mood.

Inheritance Logic

  • Skin Color: A 33.3% chance each for Mother's tone, Father's tone, or a linear 50/50 average.
  • Genetics: Hair and eye color have a 50% chance to be inherited from the father; otherwise, they default to the mother.
  • Social Status: Children inherit the mother’s Tribe ID, Nomad status, and current skill priorities (Roles).

Traits and Health

  • Trait Generation: Sapiens are born with 1 to 3 random traits.
  • Learning Speed: Traits like Clever/Slow modify the base learning rate exponentially. Clever sapiens learn ~1.41x faster, while Slow sapiens learn ~0.71x as fast.
  • Immunity: The "Immune" trait doubles the base virus immunity duration (from 16 days to 32 days), while "Weak Immunity" halves it.
  • Environment: Clothing (woolskins) and warm beds protect sapiens by shifting their effective temperature zone toward "Moderate."

Death

  • Old Age: Sapiens die after 70 days of life.
  • Grieving: Death causes family and friends (bond > 0.5) to suffer a 0-happiness status effect.
  • Hazards: Sapiens can die from starvation, hypothermia, or critical injuries (mammoth attacks or infected wounds).