Difference between revisions of "Sapiens Devlog 1"

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| episode_number = Devlog #1
| episode_number = Devlog #1
| title = World Project Devlog #1 - A first look at an earth sized planet renderer
| title = World Project Devlog #1 - A first look at an earth sized planet renderer
| youtube_link = [https://youtu.be/yCIvbta04WI]
| youtube_link = https://youtu.be/yCIvbta04WI
| date_posted = 6/16/2015
| date_posted = 6/16/2015
| duration = 06:07
| duration = 06:07
| number_of_views = 21,085 as of 2023-06-23
| number_of_views = 21085 as of 2023-06-23
}}
}}


'''Summary'''
== Summary ==
The video is a first look at a terrain engine for a world the size of the Earth. The creator, Dave Frampton, demonstrates the engine's ability to generate more detail as the viewer zooms in, with each triangle representing about a meter. He discusses the challenges of the project, including the need for more biomes, the addition of rivers, and the need to smooth out the popping in and out of details. He also mentions the potential for multiplayer functionality and the need for on-the-fly generation due to the vast amount of data that would be required to pre-generate the entire world.
The video is a first look at a terrain engine for a world the size of the Earth. The creator, Dave Frampton, demonstrates the engine's ability to generate more detail as the viewer zooms in, with each triangle representing about a meter. He discusses the challenges of the project, including the need for more biomes, the addition of rivers, and the need to smooth out the popping in and out of details. He also mentions the potential for multiplayer functionality and the need for on-the-fly generation due to the vast amount of data that would be required to pre-generate the entire world.


== Notable Topics ==
== Notable Topics ==
=== Terrain Engine ===
=== Terrain Engine ===
The terrain engine is capable of generating a world the size of the Earth, with more detail appearing as the viewer zooms in. Each triangle in the terrain represents about a meter.
The terrain engine is capable of generating a world the size of the Earth, with more detail appearing as the viewer zooms in. Each triangle in the terrain represents about a meter.
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== Disclaimer ==
== Disclaimer ==
This summary was generated by AI. If you notice an error or correction, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.
 
[[Category:Devlog Series]]

Latest revision as of 15:55, 23 June 2023

DevLog Infobox
Episode Number: Devlog #1
Title: World Project Devlog #1 - A first look at an earth sized planet renderer
YouTube Link: Watch on YouTube
Date Posted: 6/16/2015
Duration: 06:07
Number of Views: 21085 as of 2023-06-23

Summary

The video is a first look at a terrain engine for a world the size of the Earth. The creator, Dave Frampton, demonstrates the engine's ability to generate more detail as the viewer zooms in, with each triangle representing about a meter. He discusses the challenges of the project, including the need for more biomes, the addition of rivers, and the need to smooth out the popping in and out of details. He also mentions the potential for multiplayer functionality and the need for on-the-fly generation due to the vast amount of data that would be required to pre-generate the entire world.

Notable Topics

Terrain Engine

The terrain engine is capable of generating a world the size of the Earth, with more detail appearing as the viewer zooms in. Each triangle in the terrain represents about a meter.

Challenges

Challenges include the need for more biomes, the addition of rivers, and smoothing out the popping in and out of details.

Potential Gameplay

Potential gameplay could involve trading, resource management, and infrastructure building, with the player making their mark on a vast world.

Multiplayer Functionality

The game is planned to be multiplayer, with the same world appearing for all players.

On-the-fly Generation

Due to the vast amount of data that would be required to pre-generate the entire world, the terrain must be generated on the fly as the player looks at it.

Disclaimer

This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.