Sapiens Devlog 5
Episode Number: | Devlog #5 |
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Title: | World Project Devblog #5 - Bullet Physics |
YouTube Link: | Watch on YouTube |
Date Posted: | 8/5/2015 |
Duration: | 08:43 |
Number of Views: | 6,411 as of 2023-06-23 |
Summary
In this video, Dave Frampton introduces the implementation of the Bullet Physics library into the game. He demonstrates the physics of the game by interacting with large cubes in the game world. He also discusses the challenges of implementing physics in a vast world and contemplates potential solutions.
Notable Topics
Bullet Physics Library
The game now uses the Bullet Physics library, which allows for realistic physics interactions in the game world. This includes the ability to interact with objects, such as pushing large cubes.
Physics Challenges
Implementing physics in a vast world presents challenges, such as determining how far to simulate physics from the player's position. Solutions will need to be developed as gameplay is further implemented.
Future Gameplay Mechanics
Dave discusses the potential for future gameplay mechanics, such as deforming the terrain and chopping down trees.
Interactivity
The addition of the Bullet Physics library has increased the interactivity in the game, allowing the player to physically interact with the game world.
Disclaimer
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.