Sapiens Devlog 7

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DevLog Infobox
Episode Number: Devlog #7
Title: World Project Devblog #7 - Dense forests
YouTube Link: Watch on YouTube
Date Posted: 9/12/2015
Duration: 07:59
Number of Views: 5,096 as of 2023-06-23

Summary

In this video, Dave Frampton showcases the addition of dense forests to the game and the performance optimizations made to handle this. He discusses the challenges of optimizing performance for VR, the introduction of multi-threading, and the implementation of a player-controlled light source. He also talks about the next steps for the game, which include enhancing interactivity with the game world and the addition of shadows for a more realistic look.

Notable Topics

Dense Forests

The game now features dense forests, which have been added as part of a stress test for performance optimizations.

Performance Optimization

Performance optimization was a major focus, with work moved off the main thread to improve frame rates. This included moving physics and terrain generation to different threads.

Player-Controlled Light Source

A player-controlled light source has been implemented, which changes the exposure of the whole scene to more accurately represent how light works.

Interactivity

The next steps for the game include enhancing interactivity with the game world, such as the ability to chop down trees and pick up and throw objects in the environment.

Shadows

The addition of shadows is planned for a more realistic look, especially for objects like tree trunks.

Disclaimer

This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.