Sapiens Devlog 13

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DevLog Infobox
Episode Number: Devlog #13
Title: Ambience Devblog #13 - Lua based UI
YouTube Link: Watch on YouTube
Date Posted: 10/27/2017
Duration: 13:31
Number of Views: 4,426 as of 2023-06-23

Summary

In this video, Dave Frampton talks about the improvements made under the hood, a new Lua based UI framework, and future gameplay plans. He discusses the implementation of a Lua based UI framework that allows for easy addition and movement of buttons. He also talks about the plan to implement a system where players can issue commands to their followers to perform tasks such as chopping down trees or mining terrain. He also discusses the need for character models and the choice of the glTF file format for animations.

Notable Topics

Lua based UI Framework

A new Lua based UI framework has been implemented that allows for easy addition and movement of buttons. This framework is more efficient and flexible compared to previous methods.

Command System

Plans are in place to implement a system where players can issue commands to their followers to perform tasks such as chopping down trees or mining terrain. These commands will be carried out by the followers, not the player directly.

Character Models and Animations

There is a need for character models in the game, and the glTF file format has been chosen for animations. This will allow for characters to be animated and interact with the environment.

Future Gameplay Plans

Future gameplay plans include the building of structures for characters to live in, gathering resources, and farming. The goal is to create a world where players can interact with their environment and command their followers to perform tasks.

Disclaimer

This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.