Sapiens Devlog 11

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DevLog Infobox
Episode Number: Devlog #11
Title: Ambience Devblog #11 - Climate
YouTube Link: Watch on YouTube
Date Posted: 6/23/2016
Duration: 11:48
Number of Views: 5,387 as of 2023-06-23

Summary

In this video, Dave Frampton discusses the work he has been doing on modeling the climate of the planet to create a credible distribution of rainfall. He showcases the implementation of a map of the Earth to compare the game's climate modeling with actual data. He also talks about the rain shadow effect, the pressure in the atmosphere, and the challenges of achieving accurate climate modeling. He introduces a command prompt that goes straight into Lua, allowing him to change stuff on the fly directly in the game.

Notable Topics

Climate Modeling

Dave has been working on modeling the climate of the planet to create a credible distribution of rainfall. This includes the implementation of a map of the Earth for comparison with actual data, and the modeling of the rain shadow effect and atmospheric pressure.

Command Prompt

A command prompt that goes straight into Lua has been introduced, allowing Dave to change stuff on the fly directly in the game. This tool is used to display different data fields over the map, such as rainfall and pressure.

Challenges

Dave discusses the challenges of achieving accurate climate modeling, and his plans to continue refining this aspect of the game.

Future Plans

Dave discusses his future plans for the game, which include further work on terrain generation and gameplay development.

Disclaimer

This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.