Status effects

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Revision as of 08:18, 28 May 2022 by DanZeMan (talk | contribs) (Created page with "=Status effects= Status effects are factors which affect the happiness and loyalty of a sapien, either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect. ==Major status effects== Major...")
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Status effects

Status effects are factors which affect the happiness and loyalty of a sapien, either positively or negatively, and therefore indirectly affect the productivity and speed and actions of a sapien. They are visible on the box of sapien details when a sapien is clicked on, or in the sapiens menu of the tribe window, and are represented by small icons, which can be hovered over to get details of the status effect.

Major status effects

Major status effects are distinguished by their large icon, causing all other effects to be faded. They have a much stronger effect on happiness or loyalty than minor status effects.

=Major positive status effects

Had a child

“Just had a child” When a parent of a sapien has just had a child born, a sapien received this status effect, causing their happiness to be maximum for a short time after the birth. Loyalty is also boosted slightly.

Major negative status effects

Family member died

“A close relation or family member of the sapien has died” When a family member of the sapien’s family tree dies, it will receive this effect, and will have 0 happiness. However, loyalty is unaffected.

Starving

“Desperately needs food” When a sapien has been unable to eat for a long time, they will receive the starvation status effect, causing their happiness and loyalty to both decrease greatly, and causing them to eventually leave.

Major injury

“The sapien has suffered a major injury. It can heal slowly, or could lead to death.” When a sapien has a minor injury which becomes infected, or is directly assaulted by a mammoth, a major injury can occur, which reduces the sapien happiness to 0 and causes them to be unable to perform work, and will almost always be fatigued if they do not sit or lie down. They will also sleep much more.

Fatigued

“Desperately needs a rest” When a sapien is particularly tired, usually if elderly, and they have been working for a long period of time without a rest, they receive this status effect, which negatively affects loyalty and happiness. The sapien will immediately attempt to find somewhere to rest.

Minor status effects

Minor status effects have small impacts on happiness and loyalty, but several can be present at once, and can add up to have a significant impact.

Minor positive status effects

Just ate

“Just ate some food” For a short time after a sapien has eaten, they will receive this positive buff to happiness and loyalty.

Well rested

“Just had a nice break from work” If a sapien has spent some time resting, with the exact time depending on sapien traits such as lazy or energetic, and whether they were overworked or fatigued, they will receive a boost to happiness and loyalty due to this status effect.

Learned a new skill

“Just learned a new skill” If a sapien learns a new skill, they receive this boost to happiness and loyalty for a short time afterwards.

Loyal

“Permanent boost caused by the loyalty trait” A boost to loyalty worth 1 star, caused by the loyal trait.

Optimistic

“Permanent boost to happiness caused by the optimist trait” A boost to happiness worth 1 star, caused by the optimist trait.

Good sleep

“Slept in a bed under cover” Boosts happiness and loyalty slightly after waking up from sleeping, for a short time