Medicine

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Overview

A garden with all medicinal plants.

Medicines are craftable items that are used to treat health conditions that Sapiens are susceptible to.

Health Conditions

Sapiens are subject to 4 different types of health conditions: injuries, burns, food poisoning, and viral infection.

Investigating

To research a medicine requires that you have all the required ingredients for a particular medicine (noted in the table below) and a Quern-stone to investigate it in. Any medical ingredient can be investigated to learn a medicine recipe however since some ingredients can be used in more than one recipe, to avoid complication in determining which medicine will be investigated use the following to guarantee the resulting medicine:

When the first medicine is successfully investigated the tribe will have the Medicine Skill.

Obtaining

The following medicines are available to be crafted. Medicines are created from medicinal plants. Please note that all medicines require a bowl and quern-stone in addition to the ingredients to craft, and must be crafted at a crafting area by a sapien assigned the Medicine role.

Medicine Description Aloe Leaf Echinacea Flower Elderberries Garlic Ginger Marigold Flower Poppy Flower Turmeric Root
InjuryMedicine.png Treats general physical injuries.
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BurnMedicine.png Treats burns.
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PoisoningMedicine.png Treat stomach issues caused by food poisioning.
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VirusMedicine.png Treats colds and viral infections.
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Treatments

Injury Treated

Has a positive effect on Loyalty.

Burn Treated

Has a positive effect on Loyalty.

Food Poisoning Treated

Has a positive effect on Loyalty.

Virus Treated

Has a positive effect on Loyalty.


Immunities

Food Poisoning Immunity

Virus Immunity

History

Version Comments
0.3.5 Medicine Introduced