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	<title>Sapiens Devlog 8 - Revision history</title>
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	<updated>2026-05-28T21:40:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_8&amp;diff=27288&amp;oldid=prev</id>
		<title>ChillGenXer: Created page with &quot;{{DevlogInfobox | episode_number = Devlog #8 | title = World Project Devblog #8 - Projection Mapped Shadows | youtube_link = https://youtu.be/5uWgdQQ_T5Y | date_posted = 9/14/2015 | duration = 04:26 | number_of_views = 4,647 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton showcases the implementation of projection mapped shadows in the game. He discusses the process of rendering the terrain and objects into depth textures to create shadows and the improve...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_8&amp;diff=27288&amp;oldid=prev"/>
		<updated>2023-06-23T16:11:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DevlogInfobox | episode_number = Devlog #8 | title = World Project Devblog #8 - Projection Mapped Shadows | youtube_link = https://youtu.be/5uWgdQQ_T5Y | date_posted = 9/14/2015 | duration = 04:26 | number_of_views = 4,647 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton showcases the implementation of projection mapped shadows in the game. He discusses the process of rendering the terrain and objects into depth textures to create shadows and the improve...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DevlogInfobox&lt;br /&gt;
| episode_number = Devlog #8&lt;br /&gt;
| title = World Project Devblog #8 - Projection Mapped Shadows&lt;br /&gt;
| youtube_link = https://youtu.be/5uWgdQQ_T5Y&lt;br /&gt;
| date_posted = 9/14/2015&lt;br /&gt;
| duration = 04:26&lt;br /&gt;
| number_of_views = 4,647 as of 2023-06-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In this video, Dave Frampton showcases the implementation of projection mapped shadows in the game. He discusses the process of rendering the terrain and objects into depth textures to create shadows and the improvements this brings to the game's realism. He also talks about the challenges of dealing with exposure in shadowy areas and his plans to improve this aspect of the game.&lt;br /&gt;
&lt;br /&gt;
== Notable Topics ==&lt;br /&gt;
=== Projection Mapped Shadows ===&lt;br /&gt;
The game now uses projection mapped shadows, which are created by rendering the terrain and objects into depth textures. This technique brings improved realism to the game.&lt;br /&gt;
&lt;br /&gt;
=== Exposure Challenges ===&lt;br /&gt;
Dealing with exposure in shadowy areas presents challenges. Dave plans to improve this aspect of the game by adjusting the exposure based on the overall darkness of the area being viewed.&lt;br /&gt;
&lt;br /&gt;
=== Future Improvements ===&lt;br /&gt;
Dave discusses his plans for future improvements to the game, including enhancing the exposure handling in shadowy areas and continuing to work on gameplay development.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Devlog Series]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
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