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	<id>http://wiki.playsapiens.com/index.php?action=history&amp;feed=atom&amp;title=Sapiens_Devlog_2</id>
	<title>Sapiens Devlog 2 - Revision history</title>
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	<updated>2026-05-28T22:40:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_2&amp;diff=27281&amp;oldid=prev</id>
		<title>ChillGenXer: Created page with &quot;{{DevlogInfobox | episode_number = Devlog #2 | title = World Project Devlog #2 - Let's call this a devblog | youtube_link = https://youtu.be/cPtTc33Nfzs | date_posted = 6/23/2015 | duration = 08:47 | number_of_views = 9,242 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton continues his work on the terrain engine, motivated by the positive feedback from his first video. He has smoothed out the transitions between detail levels, improved performance, and mad...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapiens_Devlog_2&amp;diff=27281&amp;oldid=prev"/>
		<updated>2023-06-23T16:00:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DevlogInfobox | episode_number = Devlog #2 | title = World Project Devlog #2 - Let&amp;#039;s call this a devblog | youtube_link = https://youtu.be/cPtTc33Nfzs | date_posted = 6/23/2015 | duration = 08:47 | number_of_views = 9,242 as of 2023-06-23 }}  == Summary == In this video, Dave Frampton continues his work on the terrain engine, motivated by the positive feedback from his first video. He has smoothed out the transitions between detail levels, improved performance, and mad...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DevlogInfobox&lt;br /&gt;
| episode_number = Devlog #2&lt;br /&gt;
| title = World Project Devlog #2 - Let's call this a devblog&lt;br /&gt;
| youtube_link = https://youtu.be/cPtTc33Nfzs&lt;br /&gt;
| date_posted = 6/23/2015&lt;br /&gt;
| duration = 08:47&lt;br /&gt;
| number_of_views = 9,242 as of 2023-06-23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In this video, Dave Frampton continues his work on the terrain engine, motivated by the positive feedback from his first video. He has smoothed out the transitions between detail levels, improved performance, and made changes to the atmosphere. He also discusses the challenges of creating a game with such a vast world and contemplates potential solutions.&lt;br /&gt;
&lt;br /&gt;
== Notable Topics ==&lt;br /&gt;
=== Detail Level Transitions ===&lt;br /&gt;
The transitions between detail levels have been smoothed out, reducing the popping of details. However, the coastlines and the boundaries between different types of terrain still pop.&lt;br /&gt;
&lt;br /&gt;
=== Performance Improvements ===&lt;br /&gt;
Performance has been improved by calculating the square of the distance from each triangle to the player, rather than the actual distance. This avoids the computationally expensive square root operation.&lt;br /&gt;
&lt;br /&gt;
=== Atmosphere Changes ===&lt;br /&gt;
The atmosphere has been tweaked, including the addition of a night glow. However, Dave is still not completely satisfied with the sunset coloring.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Considerations ===&lt;br /&gt;
Dave discusses the challenges of creating gameplay for such a vast world and contemplates potential solutions, such as giving players massive powers or allowing fast travel between areas of interest.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
This summary was generated by AI. If you notice an error or correction required, please let us know on the #wiki channel of the discord server or make the edit yourself if you are an editor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Devlog Series]]&lt;/div&gt;</summary>
		<author><name>ChillGenXer</name></author>
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