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	<updated>2026-05-01T15:41:19Z</updated>
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	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=162</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=162"/>
		<updated>2022-07-16T19:38:08Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Added information on time to reach maturity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Dirt =&lt;br /&gt;
Soil has 4 qualities: rich, normal, poor and very poor. Clay and all kinds of sand have very poor quality. Rich and poor soil double and half the growth and replenishment speed of flora planted on it respectively.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
These plants are used primarily for crafting objects or structures. Takes 3 days to reach maturity from planting or harvesting.&lt;br /&gt;
=== Hay ===&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. 2 pieces of wet hay are produced from soil, while 4 pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found more commonly near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
=== Sunflower ===&lt;br /&gt;
Harvesting Sunflowers produces seeds.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food. Takes 3 days to reach maturity from planting or harvesting.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces 6 berries per harvest. Both kinds of bush yield one birch branch when uprooted.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which replenishes after a time. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Branch&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Log&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Seed/Fruit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Birch&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Willow&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Aspen&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Pine&lt;br /&gt;
| 2-4&lt;br /&gt;
| 2-6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Big Pine&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bamboo&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Coconut&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Apple&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Orange&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Peach&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Banana&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds. Seeds will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
=== Birch Trees ===&lt;br /&gt;
Birch trees can come in 4 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Willow Trees ===&lt;br /&gt;
Willow trees can come in 2 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 4 regular variants with 1 large variant. They are commonly found in the tropics. Different pine tree variants yield different numbers of branches (2-4) and logs (2-6). The large variant produces 10 branches and 20 logs, and produces a different seed. The big pine cone variant has a fuel effectiveness of 6.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants with 1 large variant.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo ===&lt;br /&gt;
Bamboo can come in 2 regular variants. Bamboo grow abundantly in warm climates. Does not produce logs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit.  Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas, but does not produce logs or branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts, but does not produce branches (Coconuts food preparation requirements?; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=161</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=161"/>
		<updated>2022-07-16T19:24:53Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Added a table to the trees section for easy display of information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Dirt =&lt;br /&gt;
Soil has 4 qualities: rich, normal, poor and very poor. Clay and all kinds of sand have very poor quality. Rich and poor soil double and half the growth and replenishment speed of flora planted on it respectively.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
These plants are used primarily for crafting objects or structures&lt;br /&gt;
=== Hay ===&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. 2 pieces of wet hay are produced from soil, while 4 pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found more commonly near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
=== Sunflower ===&lt;br /&gt;
Harvesting Sunflowers produces seeds.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces 6 berries per harvest. Both kinds of bush yield one birch branch when uprooted.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a 3 day replenishment time per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Branch&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Log&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Seed/Fruit&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Birch&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Willow&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Aspen&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Pine&lt;br /&gt;
| 2-4&lt;br /&gt;
| 2-6&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Big Pine&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bamboo&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Coconut&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Apple&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Orange&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Peach&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Banana&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds. Seeds will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
=== Birch Trees ===&lt;br /&gt;
Birch trees can come in 4 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Willow Trees ===&lt;br /&gt;
Willow trees can come in 2 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 4 regular variants with 1 large variant. They are commonly found in the tropics. Different pine tree variants yield different numbers of branches (2-4) and logs (2-6). The large variant produces 10 branches and 20 logs, and produces a different seed. The big pine cone variant has a fuel effectiveness of 6.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants with 1 large variant.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo ===&lt;br /&gt;
Bamboo can come in 2 regular variants. Bamboo grow abundantly in warm climates. Does not produce logs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit.  Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas, but does not produce logs or branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts, but does not produce branches (Coconuts food preparation requirements?; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=160</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=160"/>
		<updated>2022-07-16T18:48:48Z</updated>

		<summary type="html">&lt;p&gt;Shinra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Dirt =&lt;br /&gt;
Soil has 4 qualities: rich, normal, poor and very poor. Clay and all kinds of sand have very poor quality. Rich and poor soil double and half the growth and replenishment speed of flora planted on it respectively.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
These plants are used primarily for crafting objects or structures&lt;br /&gt;
=== Hay ===&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. 2 pieces of wet hay are produced from soil, while 4 pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found more commonly near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
=== Sunflower ===&lt;br /&gt;
Harvesting Sunflowers produces seeds.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces 6 berries per harvest. Both kinds of bush yield one birch branch when uprooted.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a 3 day replenishment time per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
&lt;br /&gt;
=== Birch Trees ===&lt;br /&gt;
Birch trees can come in 4 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Willow Trees ===&lt;br /&gt;
Willow trees can come in 2 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 4 regular variants with 1 large variant. They are commonly found in the tropics. Different pine tree variants yield different numbers of branches (2-4) and logs (2-6). The large variant produces 10 branches and 20 logs&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants with 1 large variant.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates. Does not produce logs.&lt;br /&gt;
&lt;br /&gt;
=== Cacti ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit.  Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas, but does not produce logs or branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts, but does not produce branches (Coconuts food preparation requirements?; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=159</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=159"/>
		<updated>2022-07-16T16:40:53Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Added information on soil. Information pulled from source code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Dirt =&lt;br /&gt;
Soil has 4 qualities: rich, normal, poor and very poor. Clay and all kinds of sand have very poor quality. Rich and poor soil double and half the growth and replenishment speed of flora planted on it respectively.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found more commonly near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Gameplay&amp;diff=158</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Gameplay&amp;diff=158"/>
		<updated>2022-07-16T16:28:42Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Removed unnecessary contents table, added some information to world variables, and added section about 'Time'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gameplay is the specific way in which players interact with a game&lt;br /&gt;
&lt;br /&gt;
= Worlds =&lt;br /&gt;
&lt;br /&gt;
[[File:Create_World.jpg|600px|thumb|right|The 'Create World' interface]]&lt;br /&gt;
[[File:Rendered_World.jpg|600px|thumb|right|A rendered world]]&lt;br /&gt;
&lt;br /&gt;
When you start a new [[worlds|world]], you are met with a user interface which allows you to customize your world. You are able to customize the world name and seed, along with the sea level, rainfall, temperature, continent size, mountain height, hills size and hills height. Some variables affect others, e.g. higher temperature results in higher sea level. You are also able to select mods to use in this world.&lt;br /&gt;
&lt;br /&gt;
= Time =&lt;br /&gt;
How long days, years and seasons last is controlled by the time variable. The game constant can be changed when playing on servers, otherwise the player can dynamically change between 'Pause', 'Normal' and 'Fast' speeds using the buttons in the top left corner while playing single-player. One day is equivalent to 1/8 of a year, and seasons change every two days. Most flora replenishes after 3 days.&lt;br /&gt;
&lt;br /&gt;
= Digging =&lt;br /&gt;
You are able to dig to sea level in any location, but there is a limit to how steep slopes can be made. In order to dig deeper, you will need to have adjacent tiles steeper.&lt;br /&gt;
&lt;br /&gt;
As you dig down, the material changes in order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Grass&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sand&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dirt&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Gravel&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rock&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=157</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=157"/>
		<updated>2022-07-16T15:47:50Z</updated>

		<summary type="html">&lt;p&gt;Shinra: corrected 'years' to 'days'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. A sapien's age is counted by days.&lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
For a short time after birth (1 day), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.&lt;br /&gt;
===Child===&lt;br /&gt;
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 days after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. &lt;br /&gt;
===Adult===&lt;br /&gt;
During this phase of life, which makes up the majority of the lifespan of a sapien (40 days, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. &lt;br /&gt;
===Elderly===&lt;br /&gt;
Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=156</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=156"/>
		<updated>2022-07-16T15:44:52Z</updated>

		<summary type="html">&lt;p&gt;Shinra: sapiens live up to 60&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. &lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
For a short time after birth (1 year), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.&lt;br /&gt;
===Child===&lt;br /&gt;
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 years after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. &lt;br /&gt;
===Adult===&lt;br /&gt;
During this phase of life, which makes up the majority of the lifespan of a sapien (40 years, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. &lt;br /&gt;
===Elderly===&lt;br /&gt;
Elderly sapiens (age 51 to 60) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=155</id>
		<title>Sapien</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Sapien&amp;diff=155"/>
		<updated>2022-07-16T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;Shinra: confirmed ages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Male_Sapien_wearing_a_coat.png|thumb|A male Sapien in a coat.]]&lt;br /&gt;
=Sapien=&lt;br /&gt;
A sapien is a human that lives in the game. These sapiens make up your tribe and do the work that the tribe needs.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Each sapien has an age associated with it, representing its current stage of life. This can be viewed in the tribe window, listing the sapiens of the tribe, or by directly clicking on the sapien. There are 4 primary stages of life of a sapien. &lt;br /&gt;
&lt;br /&gt;
===Baby===&lt;br /&gt;
For a short time after birth (1 year), a sapien will be carried by its mother, shown by the mother’s status of “carrying baby”, which prevents [[Skills|skills which require heavy lifting]] from being performed.&lt;br /&gt;
===Child===&lt;br /&gt;
After growing up from being a baby, a sapien will be independent, and a child, until age 11 (10 years after becoming a child). Children are distinguishable from their small size, and they function mostly as an adult sapien, although they are unable to perform skills which require heavy lifting, and are unable to become pregnant or carry a baby. &lt;br /&gt;
===Adult===&lt;br /&gt;
During this phase of life, which makes up the majority of the lifespan of a sapien (40 years, age 11 to age 50), a sapien can perform all tasks, provided it is not carrying a baby or pregnant, both of which prevent skills which require heavy lifting from being performed. It can also become pregnant and have children if it is female. &lt;br /&gt;
===Elderly===&lt;br /&gt;
Elderly sapiens (past the age of 51) will be unable to perform tasks which require heavy lifting, and cannot get pregnant or have children (please confirm). They will have gray hair, and require more rest, and get overworked and fatigued more easily.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
All sapiens die eventually. For a full list of details, see [[Death|the page on death]]&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
All sapiens are born with traits that affect certain aspects of the game.&lt;br /&gt;
====Charismatic====&lt;br /&gt;
+1 to [[Skills|Diplomacy]].&lt;br /&gt;
====Loyal====&lt;br /&gt;
Increases loyalty by 1 with the tribe.&lt;br /&gt;
====Courageous====&lt;br /&gt;
+0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Fearful====&lt;br /&gt;
-0.5 to [[Skills|Diplomacy]].&lt;br /&gt;
====Strong====&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Basic Hunting]]&lt;br /&gt;
* [[Skills|Spear Hunting]]&lt;br /&gt;
* [[Skills|Tree Felling]]&lt;br /&gt;
* [[Skills|Digging]]&lt;br /&gt;
* [[Skills|Mining]]&lt;br /&gt;
* [[Skills|Planting]]&lt;br /&gt;
* [[Skills|Threshing]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
====Focused====&lt;br /&gt;
+1 to to the following skills:&lt;br /&gt;
* [[Skills|Researching]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Gathering]]&lt;br /&gt;
* [[Skills|Butchery]]&lt;br /&gt;
* [[Skills|Baking]]&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Fire Lighting]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Grinding]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Logical====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Creative====&lt;br /&gt;
+0.5 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+1 to the following skills:&lt;br /&gt;
* [[Skills|Rock Knapping]]&lt;br /&gt;
* [[Skills|Flint Knapping]]&lt;br /&gt;
* [[Skills|Bone Carving]]&lt;br /&gt;
* [[Skills|Wood Working]]&lt;br /&gt;
* [[Skills|Tool Assembly]]&lt;br /&gt;
* [[Skills|Basic Cooking]]&lt;br /&gt;
* [[Skills|Pottery]]&lt;br /&gt;
* [[Skills|Spinning]]&lt;br /&gt;
* [[Skills|Music]]&lt;br /&gt;
====Fast Learner====&lt;br /&gt;
+1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
+0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Slow Learner====&lt;br /&gt;
-1 to [[Skills|Researching]]&lt;br /&gt;
&lt;br /&gt;
-0.5 to the following skills:&lt;br /&gt;
* [[Skills|Wood Building]]&lt;br /&gt;
* [[Skills|Thatch Building]]&lt;br /&gt;
* [[Skills|Mud Brick Building]]&lt;br /&gt;
====Lazy====&lt;br /&gt;
+1 to the amount of rest required.&lt;br /&gt;
====Energetic====&lt;br /&gt;
-1 to the amount of rest required.&lt;br /&gt;
====Long Sleeper====&lt;br /&gt;
+1 to sleep length.&lt;br /&gt;
&lt;br /&gt;
Impact is equivalent to 5 times the difference between adult and child waking times. Applies to [[#Early Riser]] as well&lt;br /&gt;
====Early Riser====&lt;br /&gt;
-1 to sleep length.&lt;br /&gt;
====Glutton====&lt;br /&gt;
+1 to hunger.&lt;br /&gt;
====Small Eater====&lt;br /&gt;
-1 to hunger.&lt;br /&gt;
====Optimist====&lt;br /&gt;
+1 to mood.&lt;br /&gt;
====Pessimist====&lt;br /&gt;
-1 to mood.&lt;br /&gt;
====Musical====&lt;br /&gt;
+1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
+1 to [[Skills|Music]]&lt;br /&gt;
====Tone Deaf====&lt;br /&gt;
-1 to musical influence.&lt;br /&gt;
&lt;br /&gt;
-1 to [[Skills|Music]]&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=154</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=154"/>
		<updated>2022-07-14T10:52:06Z</updated>

		<summary type="html">&lt;p&gt;Shinra: New evidence of flax away from any source of water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too. &lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found more commonly near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;br /&gt;
&lt;br /&gt;
= To Test =&lt;br /&gt;
This section refers to theories that have not yet been proven, or require evidence.&lt;br /&gt;
&lt;br /&gt;
=== Soil quality ===&lt;br /&gt;
Soil quality (rich/normal/poor) affects number of resources produced and/or time required to regenerate resource.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=153</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=153"/>
		<updated>2022-07-14T10:43:16Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Layout modification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too. &lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;br /&gt;
&lt;br /&gt;
= To Test =&lt;br /&gt;
This section refers to theories that have not yet been proven, or require evidence.&lt;br /&gt;
&lt;br /&gt;
=== Soil quality ===&lt;br /&gt;
Soil quality (rich/normal/poor) affects number of resources produced and/or time required to regenerate resource.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=152</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=152"/>
		<updated>2022-07-14T10:42:47Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Rewrote some of the 'Crops' text and added a 'To Test' section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too. &lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
Crops are plants that can be found from procedural generation, and harvested and grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a naturally generated regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;br /&gt;
&lt;br /&gt;
= To Test =&lt;br /&gt;
This section refers to theories that have not yet been proven, or require evidence.&lt;br /&gt;
&lt;br /&gt;
== Soil quality ==&lt;br /&gt;
Soil quality (rich/normal/poor) affects number of resources produced and/or time required to regenerate resource.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=151</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=151"/>
		<updated>2022-07-14T10:34:34Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Changed formatting slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
These are plants that can be grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat is a resource that be planted by the player or found naturally in the world. It can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=150</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=150"/>
		<updated>2022-07-14T10:33:07Z</updated>

		<summary type="html">&lt;p&gt;Shinra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
= Crafting =&lt;br /&gt;
== Hay ==&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
== Flax ==&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
= Crops =&lt;br /&gt;
These are plants that can be grown by the player for food.&lt;br /&gt;
== Wheat ==&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat is a resource that be planted by the player or found naturally in the world. It can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
== Pumpkins ==&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
== Beetroots ==&lt;br /&gt;
&lt;br /&gt;
Beetroots are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
= Bushes =&lt;br /&gt;
Bushes are a regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
&lt;br /&gt;
== Raspberry Bushes ==&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
== Gooseberry Bushes ==&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
= Trees =&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
&lt;br /&gt;
== Fruitless Trees ==&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
&lt;br /&gt;
=== Pine Trees ===&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
=== Aspen Trees ===&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
=== Bamboo Trees ===&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
== Fruitful Trees ==&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
=== Apple Trees ===&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
=== Banana Trees ===&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
=== Coconut Trees ===&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
=== Orange Trees ===&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
=== Peach Trees ===&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=149</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=149"/>
		<updated>2022-07-14T10:32:17Z</updated>

		<summary type="html">&lt;p&gt;Shinra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flora&lt;br /&gt;
Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Hay ===&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
These are plants that can be grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat is a resource that be planted by the player or found naturally in the world. It can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
== Bushes ==&lt;br /&gt;
Bushes are a regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
&lt;br /&gt;
=== Fruitless Trees ===&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
&lt;br /&gt;
==== Pine Trees ====&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
==== Aspen Trees ====&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
==== Bamboo Trees ====&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
=== Fruitful Trees ===&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
==== Apple Trees ====&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
==== Banana Trees ====&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
==== Coconut Trees ====&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
==== Orange Trees ====&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
==== Peach Trees ====&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
	<entry>
		<id>http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=148</id>
		<title>Flora</title>
		<link rel="alternate" type="text/html" href="http://wiki.playsapiens.com/index.php?title=Flora&amp;diff=148"/>
		<updated>2022-07-14T10:31:39Z</updated>

		<summary type="html">&lt;p&gt;Shinra: Added information on hay, flax, beetroots, and coconut, peach and bamboo trees. Added section on bushes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Flora=&lt;br /&gt;
Flora, the plants and crops that can be grown, appear naturally around the world and can be collected. Most can be planted by the player too.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Hay ===&lt;br /&gt;
&lt;br /&gt;
Hay can be used to craft several buildable objects. It is gathered by clearing soil. Two pieces of wet hay are produced from soil, while four pieces are produced by clearing soil covered in snow. The soil will regrow the hay. Wet hay dries to become dry hay.&lt;br /&gt;
&lt;br /&gt;
=== Flax ===&lt;br /&gt;
&lt;br /&gt;
Flax is used to produce flax twine, which is used to produce tools. It can be found near sources of water such as rivers or oceans. Harvesting flax produces wet flax and seeds, of which the latter can be replanted. Wet flax dries to become dry flax.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
These are plants that can be grown by the player for food.&lt;br /&gt;
=== Wheat ===&lt;br /&gt;
[[File:wheet.png|50px|right|Some Wheat Growing]]&lt;br /&gt;
Wheat is a resource that be planted by the player or found naturally in the world. It can be used to make bread via a series of [[crafting]] techniques. One wheat is produced per harvest, and a new wheat seedling replaces the harvested wheat plant.&lt;br /&gt;
&lt;br /&gt;
=== Pumpkins ===&lt;br /&gt;
[[File:pumpkins.png|50px|right|A Batch Of Pumpkins]]&lt;br /&gt;
Pumpkins are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food or used to make Balafons.&lt;br /&gt;
&lt;br /&gt;
=== Beetroots ===&lt;br /&gt;
&lt;br /&gt;
Beetroots are a resource that can be planted by the player or found naturally. They can spawn in large batches or in small groups. They can be cooked to be used for food.&lt;br /&gt;
&lt;br /&gt;
== Bushes ==&lt;br /&gt;
Bushes are a regenerating source of berries. Berries can be eaten or planted to produce new bushes. Each bush produces six berries per harvest.&lt;br /&gt;
&lt;br /&gt;
=== Raspberry Bushes ===&lt;br /&gt;
Produce raspberries.&lt;br /&gt;
&lt;br /&gt;
=== Gooseberry Bushes ===&lt;br /&gt;
Produce gooseberries.&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
Trees are a regenerating source of food and branches. All trees can be harvested for branches and seeds/fruit, which has a cooldown per tree. Trees can also be chopped down using an axe tool and the tree chopping technology to produce logs. Each fruit and seed requires a separate storage area, but branches from any kind of tree can be stored together.&lt;br /&gt;
&lt;br /&gt;
=== Fruitless Trees ===&lt;br /&gt;
These trees produce branches and seeds.&lt;br /&gt;
&lt;br /&gt;
==== Pine Trees ====&lt;br /&gt;
Pine trees can come in 3 regular variants with 1 large variant. They are commonly found in the tropics.&lt;br /&gt;
&lt;br /&gt;
==== Aspen Trees ====&lt;br /&gt;
Aspen trees can come in 3 regular variants.&lt;br /&gt;
&lt;br /&gt;
==== Bamboo Trees ====&lt;br /&gt;
Bamboo trees grow abundantly in warm climates.&lt;br /&gt;
&lt;br /&gt;
=== Fruitful Trees ===&lt;br /&gt;
These trees produce branches and fruit. Each harvest produces six fruit. Fruit will rot after a time based on its environmental conditions.&lt;br /&gt;
&lt;br /&gt;
==== Apple Trees ====&lt;br /&gt;
Produce apples and apple branches.&lt;br /&gt;
&lt;br /&gt;
==== Banana Trees ====&lt;br /&gt;
Produce bananas and banana branches.&lt;br /&gt;
&lt;br /&gt;
==== Coconut Trees ====&lt;br /&gt;
Produces coconuts and coconut branches (Coconuts may have different conditions such as harvest number or food preparation requirements compared to other fruits; more information required).&lt;br /&gt;
&lt;br /&gt;
==== Orange Trees ====&lt;br /&gt;
Produces orange and orange tree branches.&lt;br /&gt;
&lt;br /&gt;
==== Peach Trees ====&lt;br /&gt;
Produces peaches and peach tree branches.&lt;/div&gt;</summary>
		<author><name>Shinra</name></author>
	</entry>
</feed>